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- The Doc. for
-
- -*- D U N E -*-
-
- Cracked by: FAIRLIGHT!
-
-
-
- DUNE: your mission!
- -------------------
-
-
- You are Paul Atreides, son of the Lord Leto. You`ve just arrived on
- the desert planet called DUNE. with your family who has the authorisa
- tion from the Emperor to extract the most precious substance of the
- whole galaxy:The Spice. In the past, only the worst enemies from the
- Atreides were allowed to do it: the Harkonnens. They control 1/3 of
- the planet. As Paul Atreides, you must convince the people from
- DUNE, the Fremens (the Harkonnens slaves) to join you to kick the
- Harkonnens out of Dune.
-
- DUNE is a tactical game and then all the elements won`t be revealed
- in doc. YOU have to find to find the way to avoid the threat of the
- Harkonnens and free the Fremens.
-
- NB: There is an old Fremens prophecy which talks about a certain
- Mahdi (The ONe WHo Will Lead Us To Paradise) and of Lisan al-Gaib,
- `The Voice from Another World`, a prophet coming from another
- planet to free them from slavery.
-
-
- How to Control It!
- ------------------
-
- DUNE is using windows and icons. No needs of the keyboard! You can
- play the whole game with your mouse bit also with the arrows and
- Return.
-
- The Main Screen
- ---------------
-
- The major part of the screen is seen throught the Paul`s eyes. On
- the bottom of the screen, you will find the main commands. On the
- right part of the screen, you will find the movements arrows which
- shows the directions you can chose at a certain moment (N,S,O,E).
- Inside the Palace, the little red circle will let you obtain a map
- of the different rooms and the other characters. Paul is a red point
- on the Map.
- In the middle of the board is the command paddle which indicates the
- available commands possible. The shining commands are available. It
- is the same for the chat command which let you inquire the characters
- and give them orders. On the left, you find the icon BOOK which relates
- your story in 4 parts (politic, Paul on Dune, the spice, the Fremens),
- and also provides you with some basical informations. Click on the
- pages to turn them. Under the book, there are 3 windows, on the extreme
- left you will find the hour and the past days. A sun and a moon will in
- form you if it is during the day or the night. The two other little
- windows will show you the characters goig with you. 2 other characters
- maximum will follow you if you select the icon `Follow me`.
- The paddle command will let you check the MAP and talk with the
- characters in the same room.
-
-
- Other Commands
- --------------
-
- P=pause Looking into the Palace room`s mirror will also pause the
- game and let you acceed to the Load/Save game and restart. An Auto-
- save is done each time you come in a new place. You may also LOAD
- and SAVE by clicking on the GLOBE icon of DUNE.
-
- To see the DUNE`s Map
- ---------------------
-
- By selecting the command See the Dune`s Map, you may see the Dune`s
- Map showing the known Sietchs (Fremens caverns). Use the arrows to see
- more. Each little characters represents the troops chief (if he
- doesn`t move, that means that the troop has no activity). The ones
- drawn in stipple are the ones you`ve meet but who are not your allies.
- They change their color depending on the function you gave them:
- yellow for spice, red for army, green for ecology. For more infos,read
- the chapters Ecology and Conflicts of this doc.
- Use paddle command or click on the chief to obtain a report or to
- give an order. By clicking on Sietch with the left mouse button, you
- can see the equipment (used or not) of the place. By the way, if you
- haven`t visited a place yourself, only the name will appear.
- By clicking on the icon `Red Eagle`, you will center the map on your
- actual position. The commands of the paddle will allow you to `Exit
- the Maps`, `Give orders to Troop`,`See Spice Density`,`Take an
- Ornithopter`.
-
-
- Globe of DUNE
- -------------
-
- The globe of Dune shows the whole planet and let you examine any
- region: move the planet with the arrow keys of the icon Globe and
- click on the part of the planet you want to see. The paddle command
- offers you to: -Exit the Globe
- -Standard vision to see your production of spice,
- number of allies, the zones you control. Paul`s
- charism is indicated above on the top of the screen.
- Turn the globe to see all the zones you control
- (in red) and the ones from the Harkonnens (in blue).
- At the beginning you control 1% and the Harkonnens
- 21%.
- -Save game.
- -Load Game.
- -Options and quit game.
- The Music command will play the music or not. The music
- can be relative to the game or played as CD style.
-
-
-
- The main Characters
- -------------------
-
- To talk with the characters, click on the shining commands.
- -DUC LETO: Your father, the family chief of the Atreids who lives in
- the Palace. As any good father father, he will give you some good
- advices when you will need them.
-
- -JESSICA: Your mother, a woman with some wonderful powers nearly as good
- as yours. When you will have some `visions` she will explain you their
- real meanings. She never leaves the Palace, so, she knows better than
- anybody else.
-
- -DUNCAN IDAHO: Real friend and Lieutenant of the family. He is also the
- supervisor of the spice production and will give you some advices on
- the spice sendings to do.
-
- -THUFIR HAWAT: Strategist of the family.
-
- -GURNEY HALLECK: The instructor who will give you a good military
- training.
-
- -The Emperor: the Emperor Padishah Shaddam IV, chief of the great
- feodal empire, the most powerful of the whole game.
-
- -STILGAR: The Fremen`s chief, the man that all the Fremens respect and
- follow. Before joining the Fremens as a miliar, you must contact him
- first.
-
- -KYNES: The ecologyst, Kynes, is the only man who whishes to transform
- DUNE, the desert, in a nice planet with woods and seas.
-
-
-
- THE FREMENS!
- ------------
-
- Real habitants from DUNE, people independent and fierce, who have
- learnt to leave in this tough planet. they live in their sietchs.
- Help them to eliminate the Harkonnens who use them as slaves.
-
-
- The Transports
- --------------
-
- At the beginning of the game, your only vehicle is an ornithopter.
- It is a sort of helicopter with some wings who will drive you anywhere
- on DUNE. If you select it, a screen appears with a map and control
- board. The cursor on the right-bottom makes the map scroll. To select
- the destination, a sietch for instance, put the cursor on the entry of
- a sietch and then click on the left mouse button. The text above will
- show you the direction and the name of the siecht you are flying to.
-
-
-
- The Palace
- ----------
-
- You start the game inside the Palace now occupied by your family.
- You can explore the Palace or to leave and explore the planet with an
- ornithoptere.
- NB: Beware of traps left by the Harkonnens in this palace they used in
- the past.
-
-
- THE SPICE
- ---------
-
- The most precious resource of the whole universe.You have extract a
- certain percentage of it otherwise the emperor will send his terrible
- troops: the SARDAUKARS.
- The extraction: you can use the Fremens to extract it. Those troops
- will appear in yellow on the map then.
-
-
- The Motivation
- --------------
-
- The Fremens will work for you only if they are motivated. If the
- motivation goes down, the same will happen the spice production.
-
- The Equipment
- -------------
-
- Some abandoned sietchs contain some useful equipment for the
- extraction, the weapones, the ornithopters...
-
- The Worms
- ---------
-
- The Shai-Hulud, enorm worm living around the spice is extremly
- dangerous. He will attack without any procation. He is a constant
- threat for the spice production. He has an important role in the
- game particulary when you will know how to control them.
-
-
- Conflicts
- ---------
-
- After having contacted Stilgar, you can make up an army and train
- it to fight against the Harkonnens. Their training is quite important
- for your mission.
-
- Spying
- ------
-
- After the military training, you can chose to make of some of your
- troops some specialists in spying to locate some Harkonnens`
- fortresses. Only the fortresses around the sietch can be discovered.
-
-
- the game is over when Paul and the Fremens manage to take over the
- control from the Harkonnens` Palace and all the other fortresses of..
-
- D U N E !
-
-
-
- This doc was translated from french to english and typed in by
- >!< THE BEST >!< ... F.I.L.A! of Fairlight!
-
- end.
- MoRe CoOl WaReS FrOm OnE Of ThE UK's F A S T E S T BBS !
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